

It stands for "Glasgow Coma Scale", a way of measuring the consciousness of a patient.

There is also a moment of a forest with both the light effect and sound of an obvious car emergency light blinking. The photo of Jennifer during the flashes is even the same that appears during "The Last Session". AKA, the broken car, the officer that finds James and his sister in a body bag. In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a silhouette in front of bright lights and a woman with a black background.Returning to the weather station in "The Last Session" shows the accident report with mention of how the car accident had happened on "Pleasant Hill Forest Road". The player can find photographs of a forest road at night in the sister's closet with the mention that they seem familiar.Featureless Protagonist: The only information given about the player character is his name, James Aition.Luckily, the player's microfilm contains instructions on how to decode it. Everyone Knows Morse: In "The Station Process," a message is sent to NS-3 only in Morse.This even extends to how Jennifer keeps failing to notice that James was drunk she didn't IRL, and we know he's an Unreliable Narrator. But Thou Must!: In "The Last Session", James can keep trying to change the outcome, but since it already happened, it just amounts to trying to avoid facing what he did.The microfilm reader in The Station Process is labeled GoFICHE, seen briefly during the intro."The House Abandon" runs on a Futuro 128K +2 microcomputer, a fictional ZX Spectrum knock-off.It's also the last thing you see in "The Last Session". Book Ends: The first thing you see when starting "The House Abandon" is the intro animation with credits.

Big Fancy House: The titular "House Abandon" starts off this way, with the Interactive Fiction game outright stating what a large and grand house it is.The guilt of this causes him to dream up the events of the first three games. Awful Truth: James killed a man in a drunk driving accident, and then left his little sister to die and made it look like the other man was the drunk driver so he wouldn't go to jail.Alexander is trying to get James to tell him what happened in the crash. "The Station Process" has "What is happening?" Dr."The Lab Conduct" has "You need to get out of here." James escaped from a car wreck that put him in a coma.Alexander are helping him to realize the latter. "The House Abandon" has "I'm sorry, I don't understand." and "It was all my/your fault." The former is what James' mother said upon finding out that his sister had died in the crash, and James' sessions with Dr.Arc Words: Every chapter has at least one example, and the meaning of each one is revealed in the final chapter.Alexander, his little sister Jennifer, and a police officer that arrived at the scene of the car accident. And You Were There: The other voices that can be heard within the first three games are those of James' doctor, Mr.James deliberately leaves his sister to die so he can't be incriminated for the accident. Always Save the Girl: Painfully averted in "The Last Session".Adventures in Comaland: "The Last Session" reveals that at least one of the previous 3 episodes were set while James was in a coma.Abandoned Hospital: A portion of "The Last Session" takes place in one - it's the hospital where James has been lying comatose for two weeks.↑ Steam :: DARQ :: 1.2 Update is here (required to play DLC) - last accessed on " PS4 controller support - now the game supports Steam Controller, all X-Box controllers as well as PS4 Controller.↑ GitHub - Nicnl/darq_ultrawide_resolution_editor - last accessed on.↑ No ultrawide Support? :: DARQ General Discussions - last accessed on " A lot of the gameplay relies on field of view and having ultrawide support would affect certain surprises / puzzles.".Apart from texture resolution and lighting, it affects anti-alliasing, volumetric light / fog quality, reflections, bloom, shadow resolution, and a few other things." ↑ Graphic Quality setting :: DARQ General Discussions - last accessed on " Graphic settings affect a few more things than general Unity presets.↑ Set resolution to 3840x2160? :: DARQ Bug Reports / Suggestions - last accessed on " I always played the game in 4K myself, it should work fine.".↑ 32:9 3840x1080 :: DARQ General Discussions - last accessed on " 16:9 aspect ratio is highly reccomended for DARQ.".
